📱Tech6 min read

Gaming and Your Pre-Teen: A Dad's Guide to Staying Sane

Fortnite, Roblox, FIFA, Minecraft — your pre-teen lives online. Here's how to manage gaming without constant warfare, from a dad's perspective.

By NetDads
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Your 11-year-old is upstairs screaming at their screen. Something about someone "being trash" and "ruining the game." You ask what's happening and get a look of pure contempt, as though you've just asked what the internet is.

Welcome to pre-teen gaming. It's loud, it's intense, it's social, and it's not going anywhere.

The reality: gaming is their social life

Before we get into the "how to manage it" stuff, let's acknowledge something: for many 11-13 year olds, gaming IS their social life. They're not just playing games — they're hanging out with their mates.

Ofcom's 2024 data shows that 93% of UK 12-15 year olds play games online, and for most of them, the social element is the primary draw. They're chatting, collaborating, competing, and building friendships — just not in a way that looks like socialising to us.

Banning gaming entirely is like banning the phone in the 90s. You can limit it, shape it, and guide it — but removing it completely will isolate your child from their peer group.

What they're actually playing

Fortnite (12+ PEGI, but most start younger)

  • What it is: Battle royale — 100 players, last one standing wins. Also has creative modes and social spaces
  • Why they love it: Fast, competitive, social. You can play with friends
  • Watch out for: In-game purchases (skins, battle passes). The chat function. Playing with strangers
  • Cost: Free to play, but they'll want V-Bucks (in-game currency). A battle pass is about £6-8 per season

Roblox (7+ PEGI)

  • What it is: Platform of user-created games. Think YouTube but for games — millions of experiences
  • Why they love it: Endless variety. Social. Creative
  • Watch out for: Chat with strangers. Some user-created content is inappropriate. In-app purchases (Robux)
  • Cost: Free, but Robux purchases can spiral. Set spending limits

FIFA/EA FC (3+ PEGI)

  • What it is: Football simulation. Ultimate Team mode is the big draw
  • Why they love it: It's football. They can build a dream team
  • Watch out for: Ultimate Team packs are essentially gambling (loot boxes). The FUT economy encourages spending
  • Cost: £60-70 for the game, then potentially unlimited spending on packs. This needs a firm conversation

Minecraft (7+ PEGI)

  • What it is: Building and survival sandbox. Creative mode is digital LEGO
  • Why they love it: Freedom, creativity, playing with friends
  • Watch out for: Some servers have mature content. Online multiplayer with strangers
  • Cost: One-time purchase (£20-25). Marketplace add-ons available

Call of Duty / GTA (18 PEGI)

  • The elephant in the room. Yes, your pre-teen probably wants to play them. Yes, their mates probably already do. No, an 11-year-old should not be playing GTA Online. The PEGI rating exists for a reason — graphic violence, sexual content, gambling mechanics
  • What to do: Have the conversation. "I know your friends play it, and I'm not judging their parents, but in this house we're waiting until you're older." Expect pushback. Hold the line

Setting boundaries that actually stick

1. Agree screen time limits together

Imposing limits gets resistance. Negotiating them gets buy-in. Sit down and agree:

  • How much gaming time per day (school days vs weekends)
  • When it stops (e.g., all screens off by 9pm on school nights)
  • What happens if they break the agreement (not a punishment — a consequence they helped define)

A good starting framework:

  • School days: 1-1.5 hours after homework is done
  • Weekends: 2-3 hours, ideally not all in one block
  • None before school

2. Use built-in parental controls

Every platform has them:

  • PlayStation: Family Management settings — time limits, spending limits, communication restrictions
  • Xbox: Microsoft Family Safety app — set play time, content filters, spending limits
  • Nintendo Switch: Parental Controls app — time limits, restriction level
  • PC: Windows Family Safety
  • Mobile: Screen Time (iOS) or Digital Wellbeing (Android)

Set them up. Your child will initially complain. They'll also secretly be relieved that someone else set the boundary.

3. Keep devices in shared spaces

A gaming setup in their bedroom makes monitoring impossible. Keep consoles in the living room or a shared space where you can hear what's happening — especially voice chat.

4. Know who they're talking to

Online voice chat is where the real risks live. Random strangers can access your child through game chat. Options:

  • Set voice chat to "friends only"
  • Check their friends list regularly
  • Make sure they know never to share personal information (school name, address, real name)
  • Teach them to mute/block anyone who makes them uncomfortable

5. Control spending

In-game purchases are designed to be frictionless. Your 12-year-old doesn't understand that 1,000 V-Bucks is real money.

  • Remove payment methods from their accounts
  • Use prepaid gift cards with a set budget (birthday/Christmas presents)
  • Set up purchase approval so every transaction needs your authorisation
  • Have a frank conversation about the psychology of in-game spending — they're smarter than you think

When gaming becomes a problem

Most kids game perfectly fine. But watch for these warning signs:

  • Getting aggressive when asked to stop (beyond normal grumpiness)
  • Declining grades that correlate with increased gaming
  • Loss of interest in everything else — friends, sports, hobbies
  • Sleep disruption — gaming late at night, tired during the day
  • Secretive behaviour — hiding what they're playing, who they're talking to
  • Spending real money without permission

If you see these patterns, don't panic — but do act. Reduce gaming time, reintroduce other activities, and talk about what's driving the behaviour. If it persists, your GP can advise.

The upside of gaming (yes, really)

It's not all bad. Research shows that moderate gaming can:

  • Improve problem-solving and strategic thinking
  • Develop teamwork and communication skills (especially in team games)
  • Build digital literacy — skills they'll use professionally
  • Provide stress relief and a sense of achievement
  • Maintain friendships — especially important for kids who struggle socially face-to-face

The key word is "moderate." Gaming as part of a balanced life is fine. Gaming as their entire life is a concern.

How to actually connect through gaming

Instead of fighting it, try joining in:

  • Play with them. Ask them to teach you Fortnite. You'll be terrible. They'll love it
  • Watch them play. Sit and ask questions. "What are you building?" "Who are you playing with?"
  • Take an interest in their world. Know the names of the games, the creators, the culture
  • Use gaming as a bonding tool. FIFA tournaments on a rainy Saturday. Minecraft building challenges. Mario Kart family nights

Some of the best conversations happen while you're both looking at a screen, not at each other.

Useful resources

FAQ

My 11-year-old wants to play Call of Duty because "everyone else does." What do I say?

Be honest: "I know it feels unfair, and I understand your friends play it. But I've looked at what's in the game and I don't think it's right for you yet. When you're older, we'll revisit it." Acknowledge their frustration. Don't lecture. Hold the boundary.

How do I know if my child is being contacted by strangers online?

Check their friends lists regularly. Ask who they play with. Enable "friends only" communication settings. If they mention someone they've never met in person, have a calm conversation about it. Most contact is harmless — kids befriending other kids — but vigilance matters.

Is gaming addiction a real thing?

The WHO recognised "gaming disorder" in 2019, but it affects a tiny minority of gamers. Signs include inability to stop despite negative consequences, gaming taking priority over everything else, and continued escalation. If you're genuinely worried, speak to your GP — but for most kids, gaming is a healthy hobby, not an addiction.


Gaming isn't the enemy. The lack of boundaries is. Get the rules right and gaming becomes what it should be — fun.